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Item type Location Call Number Status Date Due
E-Book E-Book AUM Main Library 006.7 (Browse Shelf) Not for loan

Keynote Speeches -- From Digital Imaging to Computer Image Analysis of Fine Art -- Panoramic and 3D Computer Vision -- Full Papers -- Meaningful Engagement: Computer-Based Interactive Media Art in Public Space -- Interactive WSN-Bar -- Immersive Painting -- Sonic Onyx: Case Study of an Interactive Artwork -- An Interactive Concert Program Based on Infrared Watermark and Audio Synthesis -- Butterfly Effect Fractal -- Pattern Formation in Networks Inspired by Biological Development -- A Watercolor NPR System with Web-Mining 3D Color Charts -- Gas and Shadow Swing -- Artist-Oriented Real-Time Skin Deformation Using Dynamic Patterns -- Interaction Analysis in Performing Arts: A Case Study in Multimodal Choreography -- BWAIN: An Artistic Web Interpretation -- Treasure Transformers: Novel Interpretative Installations for the National Palace Museum -- JacksonBot – Design, Simulation and Optimal Control of an Action Painting Robot -- RF Sounding: A System for Generating Sounds from Spectral Analysis -- Depicting Time Evolving Flow with Illustrative Visualization Techniques -- Augmenting a Ballet Dance Show Using the Dancer’s Emotion: Conducting Joint Research in Dance and Computer Science -- Automatic Skin Color Beautification -- Tracking Small Artists -- RealSurf – A Tool for the Interactive Visualization of Mathematical Models -- Creating Wheel-Thrown Potteries in Digital Space -- Low-Level Image Processing for Lane Detection and Tracking -- Lane Detection on the iPhone -- Traditional Culture into Interactive Arts: The Cases of Lion Dance in Temple Lecture -- Improving Optical Flow Using Residual and Sobel Edge Images -- 3 Case Studies: A Hybrid Educational Strategy for ART/SCI Collaborations -- A Multimedia, Augmented Reality Interactive System for the Application of a Guided School Tour -- Reconstruction of Cultural Artifact Using Structured Lighting with Densified Stereo Correspondence -- Motion Generation for Glove Puppet Show with Procedural Animation -- Can’t See the Forest: Using an Evolutionary Algorithm to Produce an Animated Artwork -- Automatic Generation of Caricatures with Multiple Expressions Using Transformative Approach -- The Autonomous Duck: Exploring the Possibilities of a Markov Chain Model in Animation -- MixPlore: A Cocktail-Based Media Performance Using Tangible User Interfaces.

This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on Arts and Technology, ArtsIT 2009, which was held in September 2009 in Yi-Lan, Taiwan. The 33 revised full papers presented were carefully reviewed and selected from about 50 submissions. These papers cover various topics such as New Media Technologies (tracking sensors, wearable computers, mixed reality), Software Art (Image processing or computer graphics techniques that create arts, including algorithmic art, mathematic art, advanced modeling and rendering), Animation Techniques (2D or 3D computer animations, AI-based animations), Multimedia (Integration of different media, such as virtual reality systems, audio, performing arts) as well as Interactive Methods (Vision-based tracking and recognition, interactive art).

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